Jobs in Farever refer to the six non-combat crafting professions taught by the NPC Job Welldon: Outfitter, Alchemist, Jeweler, Blacksmith, Enchanter, and Cook. Unlike combat classes (Warrior, Rogue, Mage, and Priest), jobs can all be unlocked on a single character using gold. Progression relies on a shared Crafting Points (CP) pool and crafting milestone recipes marked with green arrows rather than grinding traditional character experience.
How the Farever Job and Crafting System Works
Crafting jobs operate completely independently of your combat class. A Warrior can practice Alchemy, and a Mage can work as a Blacksmith. Unlocking and leveling professions follows distinct rules that differ from standard MMO crafting mechanics.
Unlocking Professions at Job Welldon
You learn professions by speaking with Job Welldon at one of two primary hubs:
- Next to the Primevalley Obelisk in the early-game territory.
- Near the Azuram Obelisk in Tyrna within the higher-level region.
Your first job costs roughly 200 to 400 gold. Every subsequent job you unlock on that same character increases incrementally in price, scaling up to approximately 1,500 gold for the final unlock. Acquiring all six professions on one character totals between 4,000 and 4,500 gold. Because bank storage is shared across all characters on your account, players can either purchase all jobs on a single main character or designate storage alts to hold surplus materials.
Crafting Points (CP) and Leveling Mechanics
Professions do not level through standard experience bars. Instead, progression uses Crafting Points (CP):
- Shared CP Resource: Crafting Points are universal across every profession you have learned. Generating CP by refining ingots in Blacksmithing allows you to spend those same points on Alchemist recipes.
- First-Time Craft Bonus: Crafting any recipe for the very first time awards double CP.
- Green-Arrow Leveling Crafts: In your crafting menu, specific advanced items display a green arrow. Successfully crafting one of these items consumes a set amount of CP and instantly raises that profession to the next level.
- CP Reduction: Repeatedly creating advanced crafts gradually reduces their CP cost over time.
- Open Gathering: Gathering wild herbs, mining ore veins, and looting enemy materials requires no specific profession or gathering tool level. Any character can harvest nodes across Siagarta.
The Spark Recycler
Located next to the crafting tables in central hubs, the Spark Recycler breaks down unwanted green, blue, and purple gear. Salvaging equipment yields Bright Residues, Bright Fragments, and Spark Dust rather than vendor gold. Dismantling equipment of level 13 to 15 or higher also grants a small chance to yield Bright Void Particles, an essential component for high-tier enchanting.
Complete Overview of All 6 Jobs in Farever
| Job / Profession | Primary Crafts & Outputs | Gear Slot / Usage | Key Materials Used |
|---|---|---|---|
| Outfitter | Inventory bags, light/medium armor, capes, cloak embroideries | Inventory expansion, armor, cape slot | Linen cloth, light leather straps, soft fur |
| Alchemist | Survival potions, attribute elixirs, CP motes, stat trinkets | Consumables bar, trinket accessory slot | Spark Samples, herbs, elemental motes |
| Jeweler | Cut gems, prospecting ores, rings, necklaces, socket stones | Ring and necklace accessory slots | Copper, tin, and tungsten ores, rough gems |
| Blacksmith | Heavy plate armor, chest reinforcement plates, whetstones | Heavy armor slots, weapon/chest temporary buffs | Copper, tin, and bronze ingots, glittering alloy |
| Enchanter | Permanent equipment formulas, temporary 30-min buff scrolls | Weapon, foot, and hand enchantments | Blank pages, bright fragments, void particles |
| Cook | Restorative food, meal dishes with flat HP and stat buffs | Consumable meal buffs (15 minutes) | Animal meats, regional cooking drops |
Outfitter
Outfitter is widely considered the most practical early-game job. It solves Farever's most pressing early bottleneck: inventory limits. At level 1, Outfitters can craft the 8-slot Linen Bag using basic linen cloth and light leather straps. Players can equip multiple bags to substantially increase their carrying capacity. Beyond bags, Outfitters tailor light and medium armor sets and craft cloak embroideries (such as Reinforced Soft Embroidery, which adds 100 armor and 4 vitality).
Alchemist
Alchemists craft recovery consumables, combat trinkets, and gathering boosters. The level 1 Minor Health Potion restores 100 HP over 10 seconds, providing essential sustain for classes lacking innate healing, like Rogues and Mages. Alchemists also craft the Elixir of Abundance, which temporarily boosts gathering drop rates, as well as specialized draughts like water-breathing potions for underwater dungeon segments. Converting base elemental motes into combined fragments makes Alchemy an efficient generator of shared Crafting Points.
Jeweler
Jewelers process rough ores through a prospecting interface to obtain gems such as beryl, amber, ruby, agate, and malachite. These gems are cut and mounted into rings and necklaces, including the endgame-tier Pendant of Adaptability. Because accessory drops from world chests and dungeons are limited compared to standard armor, crafted jewelry remains relevant for long stretches of progression. Cut gems can also be slotted directly into jewelry sockets for customized bonus stats.
Blacksmith
Blacksmiths forge heavy plate armor tailored primarily for Warriors, along with weapon sharpening whetstones that grant a 10% physical mastery boost for one hour. Blacksmiths also craft permanent armor reinforcement plates, such as the Reinforced Bronze Plate (providing 100 armor and 4 vitality to the chest slot). Leveling the craft requires smelting copper into bronze and later combining tungsten with bronze to create glittering alloys.
Enchanter
Enchanters craft scrolls and Magical Formulas that permanently enhance weapons, gloves, and boots. High-demand enchantments include Magic Formula: Flaming Weapon, flat armor bonuses on boots, and weapon enchantments granting stacking fervor or critical strike rating. Enchanting heavily relies on recycling high-rarity loot through the town Spark Recycler to collect purified bright powders and elusive Bright Void Particles.
Cook
Cooks prepare food dishes that provide immediate healing alongside 15-minute stat bonuses, such as Crab Goulash, Skunk Stew, and Scoville Root Soup. While advanced recipes like Smoked Coyote can grant up to 200 maximum health, Cooking is generally deprioritized as a first unlock. Its material requirements compete with Alchemy, and higher-tier recipes (such as Pumpkin Pie) encounter progression gates in the game's current Early Access state.
Best Job to Pick First
Because your first profession costs only 200 to 400 gold while later professions become substantially more expensive, selecting the right starting craft speeds up early exploration.
- First Choice: Outfitter: Unlocking Outfitter first allows you to craft 8-slot Linen Bags immediately. Expanding your inventory early prevents frequent trips back to town to clear space while running Meridian and Prime Valley quests.
- Alternative First Choice (Solo DPS): Alchemist: If you play a glass-cannon Rogue or solo Mage without reliable party heals, Alchemist provides consistent access to Minor Health Potions and the gathering-boosting Elixir of Abundance.
- Second Unlock: Jeweler or Blacksmith: Once you reach character levels 8 to 10 and accumulate surplus gold, pick Jeweler to craft blue-tier rings and necklaces, or Blacksmith if you main a Warrior needing sturdy plate armor.
- Late-Game Unlocks: Enchanter and Cook: Save Enchanter for when you acquire level 15 to 20 blue and purple gear that will not be quickly replaced. Leave Cook for last once your basic gear and bags are established.
Key Material Farming Locations
Leveling your jobs requires gathering raw materials from specific creature types and mining nodes across the world:
- Spark Samples: The universal catalyst for basic ingots, motes, and leather straps. Harvested alongside Copper Ore from mining nodes and herb plants across Skover Island at roughly a 25% drop rate.
- Soft Fur: Required for higher-tier Outfitter bags, cloak soft-weave, and Flaming Weapon formulas. Farmed from skunks near Enripit (between Yesterland and Talitha's Falls) or from coyotes, boars, and the Sparkling Coyote elite around Lake Sharewood.
- Tungsten Ore & Shining Stones: Used for level 4 to 5 Blacksmithing alloys and late-game jewelry. Located inside cave systems, notably behind the small waterfall near Talitha's Falls in northwest Skover Island.
- Linen Cloth & Ram Gold: Drops regularly from humanoid enemies, including farmhands, soldiers, and crimson bandit camps in the Valley of Eternal Autumn.
- Bright Void Particles: Dismantle level 13 to 20 blue and purple equipment at the Spark Recycler. Hunting roaming crimson soldier packs and high-level sparkling mini-bosses in the Valley of Eternal Autumn provides the steadiest supply of salvageable gear.
Overview of Combat Classes
While crafting professions represent the game's official "jobs," player communities frequently evaluate combat roles alongside them. Farever features four distinct combat classes:
| Class | Resource System | Armor / Primary Weapons | Core Combat Role |
|---|---|---|---|
| Warrior | Rage (Generated by attacking; spent on Raging Smash) | Heavy Plate; Swords, Shields, Axes, Great Axes, Maces | Frontline tanking, crowd control stuns, high physical survivability |
| Rogue | Combo Points (Built via combos/skills; spent on Finisher) | Medium/Light; Daggers, Dual Blades, Bows, Fists | High burst DPS, stealth evasion via Smoke Bomb, single-target bleeds |
| Mage | Spark Gauge & Conduits (Channels Spark Beam to refill) | Light Cloth; Grimoires, Staffs, Dual Blades, Halos | Ranged elemental AoE damage, crowd-control freezes, cooldown resets |
| Priest | Rosary Prayers (Prepared via actions; triggered by Judgment) | Light/Medium/Shields; Scepters, Maces, Swords, Halos | Group healing, defensive shields, holy magic damage, party buffs |
Combat classes unlock the Arsenal system at level 7, which permits equipping a secondary sub-weapon to use its active weapon skill or passive trait.
Frequently Asked Questions (FAQ)
Can you learn all jobs on one character in Farever?
Yes. You can learn all six crafting professions on a single character by speaking to Job Welldon. There is no hard cap restricting you to one or two trades, though each subsequent job costs progressively more gold to unlock.
Where can I find Job Welldon?
Job Welldon is stationed at the central crafting areas near the Primevalley Obelisk in the starter territory and beside the Azuram Obelisk in Tyrna.
How do you level up a job in Farever?
Professions do not level through standard crafting XP. You must craft advanced milestone recipes flagged with a green arrow in your crafting interface. Crafting these milestone items consumes shared Crafting Points (CP) and immediately advances the job to the next rank.
Do I need a specific job to gather ores and herbs?
No. Gathering nodes, plant harvesting, and enemy drop collection do not require any profession unlock. Any player can harvest copper, tin, tungsten, and herbs freely throughout the open world.
Can crafting materials be used directly from the bank?
Crafting stations require materials to be in your personal inventory. You must withdraw ingots, motes, cloth, and gems from your shared bank before interacting with the crafting table.











