Reaching the level cap in Shiro Games' action MMORPG Farever shifts your focus from open-world exploration to structured dungeon progression, hourly group events, and build min-maxing. The endgame loop revolves around running scaled Veteran and Heroic dungeons for Epic gear, sealing open-world Rifts for Demonic Souls, farming sparkling mobs for skill runes, and applying profession enchantments and crucible infusions to maximize your stats.

While the game launched in Early Access with a level 20 cap, the Ramburg zone update elevated the maximum level to 25, moving dungeon Hard Modes to level 25 and introducing the high-tier Heroic difficulty in the Call to Glory update.

Gearing Up at the Level Cap

Fresh max-level characters face a steep difficulty curve if attempting high-tier instances in leveling gear. Progression follows a distinct sequence of crafting, baseline dungeon farming, and target hunting:

  1. Crafting Baseline Gear: Visit your primary armor crafting station (such as Blacksmithing or Outfitting) to craft level-appropriate armor pieces. This initial gear check prevents one-shots when entering scaled dungeons.
  2. Veteran/Hard Mode Dungeons: Run entry-level instances such as the Lost City of Mayda on Veteran difficulty (previously Hard Mode). These scaled dungeons drop blue max-level armor to fill every equipment slot except jewelry.
  3. Target Farming Weapons and Armor: Every dungeon has a specific loot table categorized by class. Players targeting specific slots—such as shoulder armor or class-specific weapons—can target-farm the corresponding boss encounters.
  4. Acquiring Gold/Legendary Weapons: Bosses have a low drop chance (around 1%) for gold-tier weapons. These weapons can be upgraded to Tier 5 using Spark Shards and Spark Crystals, which are purchasable from Demonic NPC vendors using currencies acquired from Rifts and dungeons.

Heroic Mode Dungeons and Medals of Glory

Introduced in the Call to Glory update on September 30, 2026, Heroic Mode represents the highest dungeon difficulty above Normal and Veteran. Heroic instances scale encounters to the maximum level and add entirely new boss phases, mechanics, and hazards.

For example, the Heroic encounter with Crabgantua introduces slowing roaming bubbles, falling rocks that alter the arena, and summoned crabs that actively destroy protective fragment shells. Bosses such as Nepsilon apply stacking vulnerability debuffs, while Reblochonk casts expanded cheese zones targeting random players.

Key systems introduced with Heroic Mode include:

  • Medals of Glory (MoGs): A specialized currency awarded upon defeating Heroic bosses. Bonus medals are granted for first-time completions, tackling a highlighted bonus location, and larger group sizes. Medals are traded to dedicated merchants for high-tier rewards and used during the gear infusion process.
  • Epic-Tier Gear: Dropped exclusively by Heroic dungeon bosses, Epic gear features higher base attributes and open infusion sockets.
  • In-Combat Revivals: In group boss encounters, party wipes are mitigated by a combat resurrection mechanic that requires channeling over a fallen ally during safe combat windows.
  • The Spark Cube: A tactical consumable obtained from Guild Merchants and refilled at Obelisk waters. In PTR testing, the Spark Surge effect stored a percentage of player damage dealt over 20 seconds before releasing it back as burst damage against targets.

Heroic instances currently include the Lost City of Mayda, Crabgantua's Gorge, Mine Estrone, Ratsar's Lair, Lady Bee's Palace, and The Trunk of the Hivetree. Solo clears remain technically viable, though encounters scale based on party size.

Infusion Crucibles and Set Bonuses

Epic gear earned from Heroic instances reaches its full potential through the Infusion system. Infusions are applied at Infusion Crucibles located in major social hubs, including Navelin, Tyrna, and the entrance to Ramburg.

  • Infusion Recipes: Looted from completed Heroic dungeons and applied to Epic gear using Medals of Glory.
  • Faction Matching: Each piece of Epic gear and infusion belongs to a specific faction theme. Matching the infusion theme with the item's faction activates an additional secondary attribute bonus. Prismatic bonuses exist as rare alternatives that harmonize with any faction.
  • Tiered Set Bonuses: Stacking identical infusions across multiple pieces activates set milestones. For instance, the Life-giving Spring infusion provides health restoration stacks at 2 pieces, a passive Fervor bonus (+2.5%) at 4 pieces, and a protective 25% max health shield at 6 pieces that detonates for damage and healing when it expires.

Open-World Endgame: Rifts and Soul Stones

Outside of instanced dungeons, Siagarta features open-world group activities designed for 15 or more players, though players can enter earlier:

Demonic Rifts

Rifts occur on an hourly timer across the world map. Players collaborate to defeat waves of demonic enemies and close invasion gates. Closing 15 or more gates during an event grants a dedicated achievement and a guaranteed glider reward. Bosses inside Rifts drop Demonic Souls, Rift caches, gold weapons, mounts, and rare gliders.

Soul Stones and Corrupted Gifts

Rifts drop blue and purple Soul Stones. Activating these items triggers challenging group encounters in the open world. Any player who assists in striking the summoned mob receives the completion rewards.

The primary chase items from Soul Stones are Corrupted Gifts. These equippable modifications grant a substantial primary stat boost alongside a corresponding negative penalty (such as +40 to a selected attribute paired with -40 to another). Variations allow players to balance Fervor, Armor Penetration, Magic Penetration, or Critical Chance.

Min-Maxing: Runes, Enchantments, and Crafting

Perfecting a max-level build requires engaging with skill customization and specialized professions.

Progression SystemSource / LocationPrimary Benefit
Class Skill RunesSparkling rare mobs, mini-bosses, East Meran Bridge captainsModifies base skills (e.g., threat generation, cooldown reduction, healing scaling)
Enchanter ScrollsEnchanter crafting station (using recycled gear particles)Stat boosts on weapons (Fervor, Crit, Lifesteal), hands, and feet
Jewelry GemsProspecting ores (Copper, Tin, Tungsten) at crafting stationsCut gem attachments for necklaces and rings
Blacksmith PlatesBlacksmithing using Glittering Alloy and TungstenDirect attribute and armor plates for chest armor
Outfitter EmbroideryOutfitting using Soft Fur, Soft Weave, and LinenAttribute bonuses attached directly to cloaks
Corrupted GiftsPurple Soul Stones summoned from Rift dropsBalanced +40 / -40 secondary stat optimization

Skill Rune Farming

Every class ability has three unlockable runes that fundamentally alter its mechanics—such as changing a Priest's Crusader ability into a threat-generating tanking tool via Path of the Paladin. Runes have an estimated drop rate of around 5% from high-level sparkling creatures. Players frequently farm rotating mob packs, such as the patrol groups and sparkling mobs near East Meran Bridge, or track rare spawns across Skover Island and Valley of Eternal Autumn.

Gear Enchantments

Crafting professions provide permanent modifications for specific armor slots:

  • Enchanter: Produces weapon formulas providing flat stat buffs such as +30 Fervor, Critical Strike chance, or on-kill heals. Weapon enchantments only apply to your active main-hand weapon, not arsenal slots or off-hand shields. Upgrading Enchanter requires recycling blue and higher-tier gear to extract Bright Fragments and rare Bright Void Particles.
  • Jewelcrafting: Ores cannot be used raw for gems; players must use the "Prospecting" option at crafting tables on Tin, Copper, or Tungsten ore to find Agate, Amber, and Malachite. These are cut to enchant rings and necklaces (such as the Pendant of Adaptability).
  • Armor Enhancements: Blacksmiths craft reinforcing plates, while Outfitters produce embroideries for cloaks. Currently, helmets, shoulders, belts, and pants cannot receive crafted enchantments.

Completionist Activities and Alt Progression

Once your primary character achieves optimal gear and cleared Heroic dungeons, several secondary pursuits remain:

  • Codex and Exploration Completion: Each zone contains secret chests, hidden orbs, points of interest, and climbing challenges. Completing regional codexes and exploration achievements unlocks titles, mounts (such as War Rams), and exclusive gliders.
  • Transmog Collection: Any weapon or armor item usable by your class automatically unlocks its cosmetic skin in the transmog menu once equipped into your inventory.
  • Leveling Secondary Classes: The game launched with four core classes (Warrior, Priest, Rogue, Mage), with monk on the roadmap. Because bank storage is shared across all characters on an account, crafting materials can be deposited directly by your main character, allowing alts to use high-level crafted equipment without releveling gathering or crafting professions.

Frequently Asked Questions (FAQ)

What is the current level cap in Farever?

The Early Access release launched with a cap of level 20, which was expanded to level 25 alongside the Ramburg zone.

Can Heroic Mode dungeons be cleared solo?

Yes. Official developer updates and patch notes confirm that all Heroic dungeons and their achievements can be attempted and completed alone, as encounter difficulty scales dynamically based on party size. However, boss mechanics, higher damage thresholds, and tighter execution windows make group coordination significantly safer.

Where do I infuse Epic gear?

Infusions can only be applied at Infusion Crucibles, which are located in major settlements: Navelin, Tyrna, and the entrance hub of Ramburg. Applying infusions requires an infusion recipe and Medals of Glory.

Do I need to level up crafting professions on my alt characters?

No. Bank storage in Farever is shared across all characters on your account. Crafting stations can pull materials directly from bank slots, meaning you can craft high-tier gear and enchantment consumables on your main character and transfer them to your alternate characters without leveling their professions.