Farever patch notes document the ongoing development of Shiro Games' multiplayer action RPG throughout its Early Access cycle on Windows PC. From initial server stability hotfixes to milestone content drops like The Nightling Invasion and Call to Glory, these updates adjust class balance, add endgame dungeon systems, expand character progression, and introduce quality-of-life improvements across Siagarta.

Call to Glory (Major Update #2) Overview

The Call to Glory update focuses on expanding endgame replayability by adding Heroic Mode across dungeons, introducing new character progression systems, and expanding party utility.

Heroic Mode Dungeons

Heroic Mode provides an advanced difficulty tier positioned above Normal and Veteran settings. Boss encounters in Heroic difficulty feature modified attack patterns, higher health pools, and unique combat mechanics designed for coordinated parties:

  • Featured Dungeons: Lost City of Mayda (Nepsilon), Crabgantua’s Gorge, Mine Estrone (Reblochonk), Ratsar’s Lair, The Trunk of the Hivetree (The Great Gatsbee), and Lady Bee’s Palace.
  • Medals of Glory: Clearing Heroic dungeons awards Medals of Glory, which can be exchanged at specialized merchants for exclusive rewards.
  • Spark Cube: A temporary utility item available at the guild merchant that stores 20% of the damage you deal to enemies. After 20 seconds, the stored value releases back into the targets. Players refill the Spark Cube using Obelisk waters.
  • Infusion System: Players acquire Infusion recipes from Heroic dungeon clears. Using Infusion Crucibles in social hubs (Navelin, Tyrna, and the entrance to Ramburg), players can apply set-based stat bonuses to their heroic gear.

Social and Quality of Life Upgrades

Major Update #2 also incorporates several baseline interface and exploration improvements:

  • Group Combat Resurrections: Teammates can be revived directly during active boss encounters.
  • Allied Visual Tracking: Players can track group members through walls.
  • Map Tools: A navigation compass and custom map pins (set for personal use or shared with the full party) assist in zone coordination.
  • Testing Dummies: Hub practice dummies feature matched armor and magic resistance values identical to actual bosses for accurate DPS testing.

Major Update #1: The Nightling Invasion

Released as the first major milestone for Farever, The Nightling Invasion raised the character progression cap and introduced open-world dynamic events.

Level Cap Increase and Ramburg

  • Level Cap 25: Maximum character progression increased from level 20 to level 25, accompanied by adjusted hard-mode dungeon scaling.
  • New Zone - City of Ramburg: Players gain access to the stronghold of the Crimson Rams, featuring urban exploration, the Crimson Cathedral, and lower-city secrets.
  • New Instances: Added the Crimson Barracks dungeon and the High Inquisitor Chakram boss encounter.
  • Cosmetics and Equipment: Introduced the option to hide helmets and individual armor pieces in the appearance menu, added over 50 collectibles, and expanded crafting recipes across all professions.

The Rifts System

Rifts operate as periodic open-world combat encounters occurring hourly across Skover Island and the Valley of Eternal Autumn:

  • Event Structure: Up to twelve players enter an open rift to battle waves of Nightlings and close demonic gates.
  • Timed Objective: Participants have a two-minute window to close three active gates simultaneously. Closing gates increases reward thresholds before the final rift boss spawns.
  • Currencies and Demon Hunter: Completing rifts grants Demonic Souls and Nightblood, which trade with the Demon Hunter NPC in Ramburg for demonic weapons, gliders, mounts, and spark crystals.
  • Soulstones: Rift drops include summon stones that trigger hidden Nightlord encounters across Siagarta for bonus Nightblood.

Post-Launch Rifts Hotfixes (v0.2.1 – v0.2.3)

Following Major Update #1, several follow-up patches fine-tuned rift scaling and boss balance:

  • Dynamic Rift Scaling: Rifts scale continuously based on total active players, normalizing combat contribution across characters below level 25.
  • High Inquisitor Chakram Nerfs: Gate to Niflhel triggers at 25% health instead of 30%, spawned gates were reduced from three to one, and Eternal Night shield capacity dropped to 12%.
  • Base Attack Attribute Scaling: Base weapon strikes now calculate damage directly from designated primary attributes (for example, Lady Bee's Ceremonial Stinger scales via Strength/Intellect, while Gorgon Ratsay's Toothpick scales via Dexterity/Faith).

Core Class and Combat Balancing (v0.1.6 Series)

Patches v0.1.6 and v0.1.6.2 restructured baseline class survivability and burst potentials, shifting power away from passive self-sustain into coordinated talent execution.

ClassPrimary Balance ChangesMechanical Focus
WarriorAdjusted Hemorrhage Bleed to 35% over 8s; adjusted Bloodfeast healing to 15/30%; Red Tempo skill cooldown reduction normalized to 1s.Reduces passive survivability while maintaining sustained melee damage.
RogueIncreased base poison apply chance to 20%; Dexterity scaling buffed to 35% per stack; Envenom guarantees poison application on Final Combo Attacks.Reallocates damage into poison application and execute scaling.
MageIncreased base spark regeneration in and out of combat; Spark Beam tick frequency shifted to 0.25s; Spark Shield spark cost removed; Static Nova damage buffed.Improves resource management and burst responsiveness.
PriestReduced Soothing Rays healing from 50% to 30%; adjusted Zealous Fighter critical chance to 4/8%; Might of the Executioner critical attack damage adjusted to 15/30%.Aligns group healing output with incoming dungeon damage spikes.

Global Combat Adjustments

  • Critical Strike Conversion: Critical Strike Rating conversion to overall Critical Chance was reduced across the board by 5%.
  • Shield Blocking: Executing a successful block now prevents status and debuff applications.
  • Stat Calculations: Fervor, Physical Mastery, and Magic Mastery bonuses calculate prior to critical strike multipliers.

Quality of Life and Infrastructure Improvements (v.0.1.1 – v0.1.5)

The initial wave of post-release patches resolved early server latency, inventory constraints, and dungeon progression blockers.

Inventory and Storage Overhaul

  • Auto-Sort Function: Added an automated sort button to clear and arrange character bag contents.
  • Crafting from Storage: Crafting stations automatically pull materials stored inside the personal bank without requiring manual inventory transfers.
  • Expanded Capacity: Item stack maximums increased from 200 to 1,000 for stackable items. Base bank space expanded to 100 slots, with up to six additional bag expansion slots available for purchase.

Economy and System Integrity

  • Gold Cap: Implemented a hard currency cap of 499,999 Gold to stabilize player trading.
  • Character Slots: Account rosters received an 8-character maximum limit.
  • Dungeon Loot Security: Dungeons ensure every party member receives at least one piece of gear from completion chests, resolving instance drop conflicts.
  • Multiplayer Instances: Resolved party desynchronization bugs where group members were separated into different layers or kicked upon instance exit.

Frequently Asked Questions

What is the maximum character level in Farever?

The current level cap is 25, which was raised from the original launch cap of 20 during Major Update #1 (The Nightling Invasion).

Where can players trade Demonic Souls and Nightblood?

Demonic Souls and Nightblood can be traded with the Demon Hunter NPC located inside the City of Ramburg to purchase demonic gear sets, weapons, gliders, mounts, and weapon upgrade crystals.

How do players access Heroic Mode in Farever?

Heroic Mode is unlocked through the dungeon interface for supported encounters such as Lost City of Mayda, Crabgantua’s Gorge, Mine Estrone, Ratsar’s Lair, The Trunk of the Hivetree, and Lady Bee’s Palace. It is also tested via dedicated Public Test branches prior to live deployment.

How does gear Infusion work in Call to Glory?

Infusion recipes drop from completing Heroic Mode dungeons. Players bring these recipes and their heroic gear to an Infusion Crucible located in social hubs like Navelin, Tyrna, or Ramburg to apply secondary attribute set bonuses.