The Farever update schedule follows a cadence of major content drops arriving roughly every two to three months, supplemented by weekly staggered content rollouts and regular balance hotfixes. Developer Shiro Games released Farever into Steam Early Access on May 6, 2026, and plans to keep the game in Early Access for roughly one year, targeting a full version 1.0 launch around mid-2027.
Players tracking the game's ongoing updates currently have access to Major Update #2, Call to Glory, while awaiting the remainder of the October Heroic dungeon calendar and future 2026 roadmap milestones like the Peak of Obral and the level 50 cap.
Farever Heroic Dungeon Release Schedule (October 2026)
Following the launch of Major Update #2 (Call to Glory) on September 30, 2026, Shiro Games instituted a weekly unlock schedule for Heroic difficulty dungeons. Heroic difficulty requires players to complete each dungeon on Veteran mode (formerly Hard mode) once to unlock, featuring revised boss phases, increased monster health and damage, and exclusive Epic gear drops with infusion set bonuses.
| Unlock Date | Heroic Dungeons Added | Status |
|---|---|---|
| September 30, 2026 | Lost City of Mayda, Crabgantua's Gorge, Mine Estrone, Ratsar's Lair, The Trunk of the Hivetree, Lady Bee's Palace | Live |
| October 7, 2026 | Ruins of Gorgon's Hollow, Abyss of New Atlaan | Live |
| October 14, 2026 | Cheese Station, Crimson Barracks | Scheduled |
| October 21, 2026 | Honeyzabeth's Hivetrunk | Scheduled |
| October 28, 2026 | High Inquisitor Chakram | Scheduled |
Shiro Games confirmed that staggering instance unlocks allows players adequate time to farm Medals of Glory, experiment with hybrid weapon stat scalings, and craft armor infusions before taking on higher-tier encounters.
Past Major Updates History
Since entering Early Access, the game has received two major version updates alongside several targeted balance patches and performance updates.
Early Access Launch: Version 0.1 (May 6, 2026)
- Introduced the initial open-world zones: Skover Island and the Valley of the Eternal Autumn.
- Included 10 launch dungeon instances.
- Made 4 base classes available: Warrior, Mage, Rogue, and Cleric (Priest).
- Featured 6 gathering and crafting jobs, including Tailoring.
- Set the starting level cap at 20.
Major Update #1: The Nightling Invasion (July 15, 2026)
- Raised the level cap from 20 to 25.
- Opened the City of Ramburg region, including its Lower City and Cathedral.
- Introduced two new instances: Crimson Barracks and High Inquisitor Chakram.
- Added Rifts, an hourly recurring open-world event supporting up to 16 players fighting waves of demonic foes and Nightkings.
- Added 50+ collectible items, new weapons, and the Demon Hunter vendor.
Major Update #2: Call to Glory (September 30, 2026)
- Introduced Heroic difficulty for max-level characters with new boss mechanics and achievements.
- Added Epic gear and the armor infusion system, allowing players to build 2-piece, 4-piece, and 6-piece set bonuses.
- Introduced faction reputation tracks for the Pilgrims of Merilam (retroactive activity progress) and the Riftstalker Sisterhood.
- Added community-requested social features: an in-game friend list, ignore list, compass, and player emotes.
- Implemented in-dungeon single teammate revives and guaranteed individual group loot drops.
- Revamped the Rogue talent tree and adjusted weapon skills to feature dual-attribute hybrid scaling.
- Overhauled system performance, adding DLSS 3, triple buffering, shader compilation improvements, and an in-game FPS limiter.
Farever Roadmap: Upcoming 2026 and Early Access Milestones
Shiro Games published an extensive Early Access roadmap detailing features scheduled across the remainder of 2026 and throughout 2027 leading to release version 1.0.
Upcoming in the Remainder of 2026
- Peak of Obral: The next scheduled major region expansion beyond the launch regions and Ramburg.
- Level Cap Increases: Gradual increases that will eventually take character progression up to level 50.
- New Gathering Profession: Fishing is scheduled to debut before the end of the year.
- Social and Group Systems: Dedicated Guild systems featuring shared progression and guild hall trophies, alongside 1v1 player Duels.
- Seasonal Events: Limited-time open-world seasonal events carrying unique cosmetic and gameplay rewards.
- More Activity Types and Factions: Additional open-world tasks beyond spark races and orb chests, expanding past the six launch factions.
Confirmed for Future Early Access Updates
- New Playable Classes: Druid and Monk archetypes are planned to join the roster.
- Talent System Expansion: Expanding each class tree to three full talent trees for deeper specialization.
- Archaeology Profession: A second gathering profession planned after Fishing.
- Competitive and Structured PvP: Dedicated instanced battlegrounds with separate PvP gear balancing, alongside a dedicated open-world PvP region.
- Economy and Trading: A player-to-player Auction House system.
- Group PvE Encounters: Open-world world bosses scaled for multiple players, and instance Challenge Modes with altering modifiers.
- Full Release (1.0): Scheduled for approximately mid-2027, concluding roughly 12 to 14 months of Early Access testing.
Frequently Asked Questions
When will the next Farever major update release?
Shiro Games generally maintains a two-to-three-month window between major version drops, with Major Update #1 arriving in mid-July and Major Update #2 landing on September 30. During major update deployment months, such as October 2026, new dungeon instances unlock on a weekly schedule.
Will Farever have an infinite dungeon scaling system like Mythic Plus?
No. In developer interviews, Shiro Games stated they have no plans to implement an infinitely scaling "plus" dungeon system. Instead, Heroic mode serves as the definitive peak difficulty for instances, while older dungeons are periodically brought up to current tier caps when the level cap rises.
When will the level cap increase past level 25?
The roadmap indicates the level cap will rise in steps alongside upcoming zone releases like the Peak of Obral, eventually reaching level 50 during Early Access. The cap remained at level 25 during the Call to Glory update to focus on horizontal progression, Heroic tier gear, and infusions.












